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We had a blast at Owlcon 2001. I've gotta admit that I was pretty nervous
because this was the first time I'd taken the game out in public. But
it was very gratifying to find out how supportive the gaming community
Jim Skipper, Paul Mauer and I only did one demo that year, but it was
very productive. We met some great guys who gave us solid support and
very good suggestions (they were unanimous in insisting that we have both
full-cover and 50 percent cover modifiers). I'm really looking forward
to doing it in 2002, and beyond.
-- Mike Mitchell
"Bad Day at Beaver Creek, Take One"
||The annual Poker Tournament is in full
swing at the Beaver Creek Saloon. Security is high... but not high
enough as Mad Mike O'Mally leads his gang into town to rob the safe
in the back room at the saloon. The Outlaws only 2d6 Actions before
the Sheriff and his deputies arrive. Will it be enough for them to
get the loot and make it out of town? Hell no!
|This was an unmoderated game: everybody played. Jim
Skipper took the honor of pulling the first Action Slip out of the
hat... the no-good varmints were ready to strike!
||The town of Beaver Creek was comprised
of a custom-built saloon set (Jim used construction paper to show
that you don't have to use expensive props for the game), and some
plastic buildings that were originally made for O-Scale model trains.
If I recollect correctly, the bad guys won this game. One of the gang
survived and made it to the edge of the table (where his horses were stashed).
Only one out of three... but that was enough. The loot was gone and there
was a black mark on the good name of Beaver Creek.
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